Game Name: Final Fantasy 9
md5sum: 8d1f90558f1184043437b96f208c34c1
https://www.vgmusic.com/music/console/sony/ps1/You're_Not_Alone!.mid comments powered by Disqus
Added by: Mark Jansen Added: 2001-12-25
File URL is http://www.vgmusic.com/new-files/You're_Not_Alone!.mid
Upload Date and Time: 12/02/2001 01:49:13
Uploaded by: (Tom Miller)
File Type: MIDI
Game System: Sony Playstation
Game Name: Final Fantasy 9
Song Title: You're Not Alone! (Orchestral Remix)
Sequenced by: Tom Miller
Song Originally Composed by: Nobuo Uematsu
Other Information:
This is just a little arrangement I made of You're Not Alone, one of the better FF9 songs out there IMO. I was planning on using it for a soundtrack but I now realize that would be absolutely impossible to fit a scene to it ^_^. So, enjoy!
-Tom Miller (A.K.A. Tomtom)
Midi TrackName Analysis:
2This is a template that configures tracks for a classical full orchestra. General MIDI patches are used. The Pan parameter is
USING KEY+ OFFSETS
Some instruments are traditionally notated transposed to a different key and/or octave than they sound. This effect can be acco
With the Key+ parameter set, the notes you see in all the Cakewalk views and the notes you play will be in the transposed key.
NOT USING THE KEY+ OFFSETS
If you prefer to develop the instrument's part in the normal, untransposed key, you may wish to set the Key+ to 0. If you do th
At some later point, if you wish to see the part notated properly, you can always restore the original Key+ offset and transpose
TEMPLATE SETTINGS
(Middle C is C5 in Cakewalk)
Track Instrument Key+ Chn Pan Range (untransposed) Useful Range (untransposed)
_______________________________________________________________________________
1. Piccolo 12 1 56 D6 to C9 G6 to F8
2. Flutes 0 2 60 C5 to C8 F5 to F7
3. Oboes 0 3 68 Bb4 to G#7 F5 to A6
4. English Horn -7 4 72 E4 to A6 G4 to F6
5. Bb Clarinets -2 5 58 D4 to Ab7 D4 to C7
6. A Clarinets -3 5 58 C#4 to G7 C#4 to B6
7. Bass Clarinet -12 6 56 Db3 to F6 Db3 to F5
8. Bassoon 0 7 70 Bb2 to Eb6 F3 to B5
9. Contrabassoon -12 8 72 Bb1 to Eb4 n/a
10.
11. French Horns -7 9 64 D3 to F6 Bb3 to C6
12. Trumpets -2 11 70 E4 to E7 G4 to D7
13. Trombones 0 12 80 E3 to Bb5 G3 to G5
14. Tuba 0 13 92 A2 to Bb4 A2 to Bb4
15.
16. Timpani 0 14 50 n/a n/a
17. Bass Drum 0 15 48 n/a n/a
18. Cymbal 0 10 40 n/a n/a
19. Triangle 0 10 40 n/a n/a
20 Celesta 0 16 38 C5 to C9 C5 to C9
21.
22. Piano 0 2:1 28 A2 to C9 A2 to C9
23.
24. Harp 0 2:2 18 Cb1 to G#8 Cb1 to G#8
25.
26. Violins 0 2:3 15 G4 to B7 G4 to B7
27. Violas 0 2:4 88 C4 to C#7 C4 to C#7
28. Cellos 0 2:5 105 C3 to C6 C3 to C6
29 Double Basses -12 2:6 120 E3 to G5 E3 to G5
SA full orchestra requires more than 16 kinds of instruments. So, you will not be able to effectively use all of this template u
If you do not have two ports:
- You may delete or mute tracks you do not need.
- You may assign similar instruments the same channel and patch. For example, you may assign Violin, Viola, and Cello to the sa
%- You may be able to use an ensemble patch, like the GM patches "String Ensemble 1", "String Ensemble 2", or "Brass Section", to
aA similar limitation is that the Staff view displays a maximum of 24 staves. If you select tracks which require more than 24 st
- You may delete or tracks you do not need.
- You may select only certain tracks each time you want to work with the Staff view.
You should also note that all synthesizers are limited in the number of simultaneous voices that can be played, or "polyphony".
If you are experiencing polyphony problems:
- You may simplify your music by eliminating some parts.
%- You may be able to use an ensemble patch, like the GM patches "String Ensemble 1", "String Ensemble 2", or "Brass Section", to
- You may obtain more synthesizers.
Flutes
Oboes
B-flat Clarinets
Bass Clarinet
Bassoons
French Horns
Trumpets
Tuba
Timpani
Drums
Percussion
Mallets
Harp
Strings
Pizz. Strings