

Blitz Lunar wrote:There are ways but they aren't as effective. There's a couple of tools you can use - SRip by jla, and Sound Lib Extractor by Hartec, and they work with N64 ROMs. I got SRip to work with Goldeneye and Banjo Kazooie, sadly not Mystical Ninja Starring Goemon though (which I really want samples from.) Didn't try too many other games but there's bound to be others that work. The only other problem is that the looppoints aren't preserved with those. That added to the fact each game has tonnes more samples than most SNES games makes soundfont creation a whole new ball game.
Old signature is old.Blitz Lunar wrote:cripes
i think i may have missed sounds in a few of these soundfonts, because i never kept track of sample numbers like blackjackratso suggested. in future i'll certainly do that.
if you want you can go ahead and edit the soundfont and post it up, since i don't know when i'll get around to it.

Blitz Lunar wrote:Hah, "assatain"
Well basically, if you converted an entire SPC soundtrack to modules, each sample ## across all the modules would only use one particular sound. so you wouldn't get say sample 14 being a trombone in one track and a flute in another... it would always be one or the other, or it wouldn't be there at all if the track didn't use that sound. i didn't know this when i was building the soundfonts, and was instead relying on my ear, which isn't perfect! however, i believe looppoints and envelope shapes on those samples can vary from song to song, so you would possibly have to build multiple instruments with each sample depending on how they're used in the soundtrack... which is where a bit of artistic license comes into play i suppose... so even if sample collection is essentially processional and you can just check off each number as you spot them, actually building patches from the samples is where you have to use your noggin.
... unless someone finds a game where samples do change on the same sample number between tracks. then we go back to square one.
Old signature is old.FantomenK wrote:Hey. i joined here to tell you guys that i am working on Soundfonts for TMNT 4 and Donkey Kong country 2

Blitz Lunar wrote:you could do it. that's what i wrote the guide for...
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