SNES sample ripping with OPENSPC and SPC Tool

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Re: SNES sample ripping - the joys of OPENSPC

Postby Blitz Lunar » Sun Aug 30, 2009 6:21 am

cool beans :)
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Re: SNES sample ripping - the joys of OPENSPC

Postby Psyrus » Mon Aug 31, 2009 1:57 pm

I'm sure a number of people have taken a stab at a TMNT4 and an MMX2/X3 soundfont by now, but I had a blast grabbing samples from the two for a couple of hours yesterday. Getting everything tuned as closely accurate as possible is the hardest part obviously. It sounds like everything is tuned a bit on the flat side. Or perhaps it's just the fault of my brothers' computer's SB Live! card. I don't know... There also seems to be a few obscure samples that are virtually never noticed.

I also messed around with Gradius 3 some which apparently has many eardrum-shattering leads. As for actually completing one of these, it seems unlikely for the moment.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Toneman » Tue Sep 01, 2009 1:57 am

1943 music done on megaman x2 soundfont
http://www.youtube.com/watch?v=Pq5GzQLqg3k
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Re: SNES sample ripping - the joys of OPENSPC

Postby strugglepoo » Wed Nov 04, 2009 11:08 pm

Hey Blitz, I believe you are missing a sample for the Link to the Past soundfont. It's a french horn/brass sounding instrument. You can hear it in the bridge of Dark World, or Turned into a Rabbit. You should be able to grab it easily from the Rabbit one.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Blitz Lunar » Thu Nov 05, 2009 4:43 am

cripes :(

i think i may have missed sounds in a few of these soundfonts, because i never kept track of sample numbers like blackjackratso suggested. in future i'll certainly do that.

if you want you can go ahead and edit the soundfont and post it up, since i don't know when i'll get around to it.
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Re: SNES sample ripping - the joys of OPENSPC

Postby FantomenK » Mon Nov 16, 2009 10:26 am

Hey. i joined here to tell you guys that i am working on Soundfonts for TMNT 4 and Donkey Kong country 2
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Re: SNES sample ripping - the joys of OPENSPC

Postby Chao » Wed Nov 18, 2009 8:34 pm

Blitz Lunar wrote:There are ways but they aren't as effective. There's a couple of tools you can use - SRip by jla, and Sound Lib Extractor by Hartec, and they work with N64 ROMs. I got SRip to work with Goldeneye and Banjo Kazooie, sadly not Mystical Ninja Starring Goemon though (which I really want samples from.) Didn't try too many other games but there's bound to be others that work. The only other problem is that the looppoints aren't preserved with those. That added to the fact each game has tonnes more samples than most SNES games makes soundfont creation a whole new ball game.


Mmhm...sounds interesting. Time to make a Pokemon Stadium soundfont XD *bricked*

Alright, maybe, maybe not. However, I might try my hand at a Panel De Pon soundfont. I've used OpenSPC to rip alot of samples(including the voices).
I know the soundtrack well enough to get all the samples (except for hidden ones, like in Mario Kart (didn't know there were 2 organs =O) one would need. The only real [female dog] would be the percussion, since there's almost a completely different snare/kick set for every song =P Irregardless, I want that sexy pipe organ from the game in a useable form, so I'll get to work on it anyway.

May not be speedy though, since I have other things, particularly, School, Holidays and New Super Mario Bros. Wii, to be concerned with.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Merit Celaire » Mon Nov 23, 2009 6:03 pm

Blitz Lunar wrote:cripes :(

i think i may have missed sounds in a few of these soundfonts, because i never kept track of sample numbers like blackjackratso suggested. in future i'll certainly do that.

if you want you can go ahead and edit the soundfont and post it up, since i don't know when i'll get around to it.


Am I to assume that sample numbers = instrument numbers in regards to the SNES sounds themselves? That's what I'm trying to assatain.

And I'm STILL trying to find a breakthrough to see about extracting the samples for "Batman Returns" and "The Adventures of Batman & Robin"! *rotfl*
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Re: SNES sample ripping - the joys of OPENSPC

Postby Blitz Lunar » Mon Nov 23, 2009 7:30 pm

Hah, "assatain" :D

Well basically, if you converted an entire SPC soundtrack to modules, each sample ## across all the modules would only use one particular sound. so you wouldn't get say sample 14 being a trombone in one track and a flute in another... it would always be one or the other, or it wouldn't be there at all if the track didn't use that sound. i didn't know this when i was building the soundfonts, and was instead relying on my ear, which isn't perfect! however, i believe looppoints and envelope shapes on those samples can vary from song to song, so you would possibly have to build multiple instruments with each sample depending on how they're used in the soundtrack... which is where a bit of artistic license comes into play i suppose... so even if sample collection is essentially processional and you can just check off each number as you spot them, actually building patches from the samples is where you have to use your noggin.

... unless someone finds a game where samples do change on the same sample number between tracks. then we go back to square one.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Chao » Tue Nov 24, 2009 1:34 am

Blitz Lunar wrote:Hah, "assatain" :D

Well basically, if you converted an entire SPC soundtrack to modules, each sample ## across all the modules would only use one particular sound. so you wouldn't get say sample 14 being a trombone in one track and a flute in another... it would always be one or the other, or it wouldn't be there at all if the track didn't use that sound. i didn't know this when i was building the soundfonts, and was instead relying on my ear, which isn't perfect! however, i believe looppoints and envelope shapes on those samples can vary from song to song, so you would possibly have to build multiple instruments with each sample depending on how they're used in the soundtrack... which is where a bit of artistic license comes into play i suppose... so even if sample collection is essentially processional and you can just check off each number as you spot them, actually building patches from the samples is where you have to use your noggin.

... unless someone finds a game where samples do change on the same sample number between tracks. then we go back to square one.


The only reason the game would change samples' numbering is when there's more than 255 samples. But if there's 250+ samples in the soundtrack your doing, I can't imagine what game you're ripping from. (Unless said game is Earth Bound)

I'm probably going to build a Panel De Pon/Tetris Attack soundfont, so this info is handy. I'm wondering if I should make instruments for the voice samples. If so, I'm going to need to do some dumping (Probably have to do some dumping anyway, to make sure PDP's additional Game Over themes don't have hidden instruments).

(P.S. I also found out SRIP doesn't work with over half the games I want samples from ;_;)
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Re: SNES sample ripping - the joys of OPENSPC

Postby tom32488 » Sun Nov 29, 2009 6:27 pm

FantomenK wrote:Hey. i joined here to tell you guys that i am working on Soundfonts for TMNT 4 and Donkey Kong country 2


I know I may be new to this board, but I wish I could have those soundfonts, even though you're still working on them. I suppose I could be like a beta tester if you can please let me use those soundfonts. Thank you.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Merit Celaire » Mon Dec 28, 2009 11:05 pm

Okay, it's been a LONG while, and I'm beginning to see my "SNES-tracker like" attempts about to come to reality in about a few weeks/months from now. :D

Anyway, my question is that has anyone else here had the breakthrough in regards to extracting samples and making soundfonts of Batman Returns, The Adventures of Batman and Robin, and Spider-Man and the X-Men: Arcades Revenge. I'm now getting a bunch of arrangement ideas that would require at least one of these soundfonts themselves.

Thanks a bunch, everyone! ^_^

P.S. Oh, almost forgot -- add Rocko's Modern Life: Spunky's Dangerous Day and Bugs Bunny: Rabbit Rampage to the list. *rotfl*
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Re: SNES sample ripping - the joys of OPENSPC

Postby Blitz Lunar » Tue Dec 29, 2009 3:33 am

you could do it. that's what i wrote the guide for...
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Re: SNES sample ripping - the joys of OPENSPC

Postby tom32488 » Tue Dec 29, 2009 5:50 am

Blitz Lunar wrote:you could do it. that's what i wrote the guide for...


That's easier said than done.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Merit Celaire » Wed Dec 30, 2009 10:00 pm

And in the style of "The Amazing Race":

ROADBLOCK: Who's prepared to download WinRAR?

Urgh... why in the heck didn't they consider WinZIP in the process, huh?!?!?!!?! o_O *collapses*
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