SNES sample ripping - the joys of OPENSPC

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Re: SNES sample ripping - the joys of OPENSPC

Postby Blitz Lunar » Sun Aug 30, 2009 6:21 am

cool beans :)
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Re: SNES sample ripping - the joys of OPENSPC

Postby Psyrus » Mon Aug 31, 2009 1:57 pm

I'm sure a number of people have taken a stab at a TMNT4 and an MMX2/X3 soundfont by now, but I had a blast grabbing samples from the two for a couple of hours yesterday. Getting everything tuned as closely accurate as possible is the hardest part obviously. It sounds like everything is tuned a bit on the flat side. Or perhaps it's just the fault of my brothers' computer's SB Live! card. I don't know... There also seems to be a few obscure samples that are virtually never noticed.

I also messed around with Gradius 3 some which apparently has many eardrum-shattering leads. As for actually completing one of these, it seems unlikely for the moment.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Toneman » Tue Sep 01, 2009 1:57 am

1943 music done on megaman x2 soundfont
http://www.youtube.com/watch?v=Pq5GzQLqg3k
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Re: SNES sample ripping - the joys of OPENSPC

Postby strugglepoo » Wed Nov 04, 2009 11:08 pm

Hey Blitz, I believe you are missing a sample for the Link to the Past soundfont. It's a french horn/brass sounding instrument. You can hear it in the bridge of Dark World, or Turned into a Rabbit. You should be able to grab it easily from the Rabbit one.
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Re: SNES sample ripping - the joys of OPENSPC

Postby Blitz Lunar » Thu Nov 05, 2009 4:43 am

cripes :(

i think i may have missed sounds in a few of these soundfonts, because i never kept track of sample numbers like blackjackratso suggested. in future i'll certainly do that.

if you want you can go ahead and edit the soundfont and post it up, since i don't know when i'll get around to it.
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Re: SNES sample ripping - the joys of OPENSPC

Postby FantomenK » Mon Nov 16, 2009 10:26 am

Hey. i joined here to tell you guys that i am working on Soundfonts for TMNT 4 and Donkey Kong country 2
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Re: SNES sample ripping - the joys of OPENSPC

Postby Chao » Wed Nov 18, 2009 8:34 pm

Blitz Lunar wrote:There are ways but they aren't as effective. There's a couple of tools you can use - SRip by jla, and Sound Lib Extractor by Hartec, and they work with N64 ROMs. I got SRip to work with Goldeneye and Banjo Kazooie, sadly not Mystical Ninja Starring Goemon though (which I really want samples from.) Didn't try too many other games but there's bound to be others that work. The only other problem is that the looppoints aren't preserved with those. That added to the fact each game has tonnes more samples than most SNES games makes soundfont creation a whole new ball game.


Mmhm...sounds interesting. Time to make a Pokemon Stadium soundfont XD *bricked*

Alright, maybe, maybe not. However, I might try my hand at a Panel De Pon soundfont. I've used OpenSPC to rip alot of samples(including the voices).
I know the soundtrack well enough to get all the samples (except for hidden ones, like in Mario Kart (didn't know there were 2 organs =O) one would need. The only real [female dog] would be the percussion, since there's almost a completely different snare/kick set for every song =P Irregardless, I want that sexy pipe organ from the game in a useable form, so I'll get to work on it anyway.

May not be speedy though, since I have other things, particularly, School, Holidays and New Super Mario Bros. Wii, to be concerned with.
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