SNES sample ripping with OPENSPC and SPC Tool

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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Tue Jul 24, 2012 5:03 pm

Surround is highlighted when the sign of the left volume is different than the sign of the right volume.


Do you mean panning? Because it's highlighted all the time, even for channels that never pan; but then again, I'm using Super Jukebox 3.2, which can be inaccurate at times. Also, will these methods nab even the instruments that are generated by the SNES hardware itself that don't exist as actual audio samples within the game?
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Bregalad » Thu Jul 26, 2012 3:51 pm

What are you talking about ? Super Jukebox 3.2 (unofficial update by BootGod) is the most accurate version of Super Jukebox ever, as it uses a modern accurate emulation of the SPC instead of the old uematsu.dll which was inaccurate and kept crashing all the time.

I don't think it is highlighted all the time - or maybe you're exclusively listening to music from Capcom games ?
Capcom games uses different signs for Left echo volume and Right echo volume, and this makes Surround highlighted permanently. However the surround effect applies to echo only, not to the main voices, and it's not very noticeable.
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Thu Jul 26, 2012 6:54 pm

In Super Bomberman 5, there are a few instances where 2 or more of the instruments playing are the same instrument and Super Jukebox 3.2 says that they are different instruments. There are also instances in which it will say that 2 different instruments are the same instrument, and if it's wrong about that, then it could be wrong about other things. And I had surround mistaken for instrument panning, which is why I was confused when I saw it highlighted for channels that stay centered the entire time.
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Bregalad » Sat Jul 28, 2012 10:44 am

Oh you are right there is a glitch where if instrument 0 is used, the previous instrument continues to be displayed instead. Maybe I should report it to Bootgod. However, sound-wise, SJ 3.2 is the most accurate.

Surround is not really related to panning, it has only to do with the sign of the volume between left & right, while panning would be the difference of volume between left and right. (but there is no indication of panning however)
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Sat Jul 28, 2012 4:17 pm

Could you please explain to me how the "sign of the volume between left & right" is different from the "volume between left and right"? Also, do you know what the "Pitch Mod." and "Noise" categories are for?
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby moltres_rider » Mon Aug 13, 2012 8:04 am

I am having an issue with this program!!! It is logging a LOT of static!!! can anybody help me??? I am using OpenSPC...
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Merit Celaire » Tue Aug 14, 2012 2:13 pm

moltres_rider wrote:I am having an issue with this program!!! It is logging a LOT of static!!! can anybody help me??? I am using OpenSPC...


If you're trying to get samples extracted using OpenSPC, which game were you attempting to go after. Because I doubt you're supposed to get "static" in the process (I think it also depends on which OS you're using, as well as the sound card that you have installed onto your computer itself).
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Bregalad » Wed Aug 15, 2012 4:29 am

reversalmushroom wrote:Could you please explain to me how the "sign of the volume between left & right" is different from the "volume between left and right"? Also, do you know what the "Pitch Mod." and "Noise" categories are for?

Of course I know.
You should just look as some SPC/S-DSP docs really. Each channel have a left volume and right volume value. Those values are signed, and can be positive and negative.
Super Jukebox simply highlight the "surround" box when both signs are different.

Pitch modulation and Noise are however "real" registers in the S-DSP, they can be enabled or disabled for any channel by the sound engine. Noise simply replace the sample with white noise, while pitch modulation affects a channels' pitch from the previous' channel's waveform.
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Mon Sep 24, 2012 8:10 pm

But how does having surround turned on make the song sound different than when surround is turned off?
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Mon Sep 24, 2012 9:40 pm

I tried using SPC Tool to rip samples from Super Bomberman 5's Space Station, but there are certain instruments that can't be ripped, such as the first instrument to play in channel 0 and the first instrument to play in channel 5 (in fact, it seems that every song has instruments that can't be ripped with SPC Tool). Is there any way for me to rip those specific instruments? Will Open SPC do it? I would find out myself, but my computer can't run it because I use Windows 7.

PS - Is there a more stable version of SPC Tool (that works in Windows 7)?
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Bregalad » Tue Sep 25, 2012 1:44 pm

Just use BRRTools
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Tue Sep 25, 2012 3:30 pm

I can't use it because there's no .EXE file.
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Bregalad » Wed Sep 26, 2012 11:51 am

You should use java in a command line window to run the program.
Go in the command line and type
java brr.SPCDecoder
To get the instruction how to rip samples from a SPC file.
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby reversalmushroom » Wed Oct 03, 2012 3:59 am

Could you please do it for me? I don't know how to do any of that stuff.
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Re: SNES sample ripping with OPENSPC and SPC Tool

Postby Bregalad » Wed Oct 10, 2012 1:05 pm

Ok, I exceptionally ripped the samples for you and placed them in my dropbox folder here :
https://dl.dropbox.com/u/23465629/super_bomberman.7z

It seemed like the samples were the same for all the songs, but I was not 100% sure, I hope all the samples you were looking for are in here.
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