M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Want someone to review your music? Post it here!

Moderators: AnthonyMorgan, nZero, Willow

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Fri Jul 06, 2012 11:31 am

All right, everyone -- It's been a while on updating the gallery, everyone; time to do some additions. Got two things to report as the details on what's new here:

(1) The newest batch of arrangements that I have here are targeting the Nintendo 3DS Mario series' installment: Mario Tennis Open! For now, I've finished two SNES-style arrangements in relation to this game, which I'll explain later.

(2) Along with the first announcement on this post, I'm happy to announce that we've got another featured "SNES instrument set" in the mix for this gallery -- and that is Mega Man Soccer! Hopefully some of you here have heard of and/or played said SNES game and/or listened to that game's musical score. ;D

Now to the goods -- as said earlier, it's two SNES-style arrangement so far that I've done which target Mario Tennis Open, but I doubt they'll be my last. I just had to snag time to get these out of the way so that I can see about trying to do more from Super Mario Galaxy/Super Mario Galaxy 2 next. The arrangements themselves in question in regards to Mario Tennis Open are the following (once again, both using the Mega Man Soccer instrument sets):

Tournament - World Open (Theme 1)
Tournament - World Open (Theme 2)

Take care until next update, all; and enjoy these two new additions!
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Wed Jul 18, 2012 9:46 pm

Wha...? No response to the two arrangements I've posted in regards to Mario Tennis Open? Just a quick reminder that they're up for your listening; check them out when you have the chance?

Also, quick update on latest happenings on my gallery attempts here -- I'm still in the planning stages on dealing with my next targets to do SNES-style arrangements of and some are targeting the Super Mario Galaxy/Super Mario Galaxy 2 musical score again. One of those arrangement targets is going to be the "Bowser's Road" courses that are shown in the SMG2 game, but I'm a bit of a quandary in regards to how this was presented music wise. Thing is, I don't want to spoil the details here -- if any of you are interested in the details on this kind of case that I have, please don't hesitate to send me a PM about it. Let me know your interest as soon as possible; I want to see about dealing with PMing you all the details before the upcoming weekend is out. Thanks in advance for your help, everyone!
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby reversalmushroom » Fri Jul 20, 2012 12:11 am

How do you make these?
I will sequence requests for $.
User avatar
reversalmushroom
Member
 
Posts: 194
Joined: Sat Mar 07, 2009 1:25 pm
Location: Zone 2, Terrorin World

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Sat Jul 21, 2012 9:47 pm

reversalmushroom wrote:How do you make these?


I thought you read the topic started for the entire thread? :P The answers that you're seeking would be there. :wink:
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby reversalmushroom » Sun Jul 22, 2012 7:09 pm

they are actually SNES-style arrangments that I have done using ModPlug Tracker


How did you make them?

All joking aside, there is something that I'd like to know about ModPlug Tracker. SNES samples aren't very long at all, so how do you get ModPlug Tracker to play them for longer than their original length?

Does ModPlug Tracker let you pan the instrument tracks?

How have you been getting your samples?
I will sequence requests for $.
User avatar
reversalmushroom
Member
 
Posts: 194
Joined: Sat Mar 07, 2009 1:25 pm
Location: Zone 2, Terrorin World

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Sun Jul 22, 2012 9:22 pm

reversalmushroom wrote:
they are actually SNES-style arrangments that I have done using ModPlug Tracker


How did you make them?

All joking aside, there is something that I'd like to know about ModPlug Tracker. SNES samples aren't very long at all, so how do you get ModPlug Tracker to play them for longer than their original length?

Does ModPlug Tracker let you pan the instrument tracks?

How have you been getting your samples?


The "detailed" info on that would be explained on that thread which Blitz Lunar posted (about SNES sample extraction itself). But what I can say is that ModPlug Tracker would allow you to pan instrument tracks (I've yet to check into that, but I know that in the case of .IT files, there's a certain command that allows us to do this).

Back on topic, I'm about to send a group PM to those of you who have responded on this thread so far regarding my transfer of files to the new host ("OpenDrive"). Watch for it in a few moments.
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Jayster » Wed Jul 25, 2012 12:08 am

ModPlug allows for the looping of samples, so the samples can run for an infinite amount of time. I believe the SNES does this as well, that's why you can hold out long notes, even though the samples are pretty small. I've never used them, but I'm guessing the SNES sample extraction tool states the loop points of every sample you extract.

Anyway, these latest ones sound great M.C.! Never played Mario Tennis Open, but the second theme especially sounds great, and of course, very SNES-like. Nice work!
User avatar
Jayster
Member
 
Posts: 777
Joined: Sun Jul 31, 2005 4:38 pm
Location: Colorado

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby reversalmushroom » Thu Jul 26, 2012 6:58 pm

The next time you make more of these, could you please use instruments from

Axelay,
Bomberman B-Daman,
Darius Twin,
Donkey Kong Country 2,
Gradius III (this game has the single most amazing Orchestra Hit that you will ever hear in your entire life),
Megaman 7,
Megaman X,
R-Type III,
Starfox,
Super Bomberman,
Super Bomberman 2,
Super Bomberman 5 (but only the good instruments from Super Bomberman 5),
Super Bomberman Panic Bomber W,
Super Earth Defense Force,
Super Godzilla,
Super Mario All-Stars + Super Mario World,
Super Mario Kart,
Super Mario RPG,
Vortex,
Yoshi's Cookie,
and Yoshi's Island?

And if I might make other suggestions, I think that you should put a reverb on the instrument tracks. Most SNES songs use it, and I can't help but feel that your music would sound better if you did this; but it can't just be any old reverb; it has to match the way that the SNES reverbs it's instrument channels. I also think that you should make your songs have panning in them, and maybe even try to mimic the SNES's surround sound. Pretty please? :wink:

PS - I don't know if you use interpolation or not, but personally I feel that SNES music sounds better without it. Now that I've heard what the music sounds like without interpolation, it sounds underwater whenever I try to go back to using it.
Last edited by reversalmushroom on Wed Aug 08, 2012 5:43 pm, edited 1 time in total.
I will sequence requests for $.
User avatar
reversalmushroom
Member
 
Posts: 194
Joined: Sat Mar 07, 2009 1:25 pm
Location: Zone 2, Terrorin World

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Alveinhero » Tue Jul 31, 2012 2:14 pm

Hey Merit Celaire. reversalmushroom is right! Can you please use the instrument sets from those SNES games, like Gradius III, Super Bomberman 5, Super Mario Kart, Super Mario RPG, and many others?
Alveinhero
Member
 
Posts: 11
Joined: Wed Feb 29, 2012 1:29 pm

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Wed Aug 01, 2012 8:39 pm

reversalmushroom wrote:The next time you make more of these, could you please use instruments from
And if I might make other suggestions, I think that you should put a reverb on the instrument tracks. Most SNES songs use it, and I can't help but feel that your music would sound better if you did this; but it can't just be any old reverb; it has to match the way that the SNES reverbs it's instrument channels. I also think that you should make your songs have panning in them, and maybe even try to mimic the SNES's surround sound. Pretty please? :wink:


I have to investigate ModPlug Tracker to see if it's possible (which I believe it should in the case of the "panning" process). But in the case of the "reverb" process, there are two issues:

(1) I can't do "reverb" on the instrument tracks themselves; it's only able to be done from ModPlug Tracker itself (by turning the "Reverb" function on), and...
(2) The sound card used MUST be able to support the "reverb" function itself as well. The computer that I'm using ModPlug Tracker on detected that my sound card installed does not have that feature (lame, I know; I tested this on other computers and I can tell the difference).

On a side note, more arrangement targets are in the works and hopefully should go live within the coming weeks. Also, I'm starting to work on a "home base" for this gallery overall; more details to come in the coming weeks as well.
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Thu Aug 09, 2012 3:14 pm

Happy August, everyone; time for this gallery to get it's first update for the month! I'm pleased to announce that on this batch, we have a total of 11 new SNES-style arrangements -- 4 from Super Mario Galaxy, 1 from Super Mario Galaxy 2 and 6 from Super Mario 3D Land! I'll spare the details; let's get to the goods here:

Arrangements targeting the Super Mario Galaxy musical score:
Prolouge - Attack of the Airships (Disney's Magical Quest 1 Arrangement)
Airship Armada (Disney's Magical Quest 1 Arrangement)
Prolouge - Catastrophe/Peach's Castle Under Seige (Disney's Magical Quest 1 Arrangement)
Prolouge - Peach's Castle Stolen/Mario Knocked Out (Disney's Magical Quest 1 Arrangement)

Arrangements targeting the Super Mario Galaxy 2 musical score:
Bowser's Road Courses (Super Castlevania 4 Arrangement)

Arrangements targeting the Super Mario 3D Land musical score:
Title Screen/File Selection (Bubsy: Claws Encounters of the Furred Kind Arrangement)
Main Theme/Grass Theme Courses (Bubsy: Claws Encounters of the Furred Kind Arrangement)
Underground Courses (Bubsy: Claws Encounters of the Furred Kind Arrangement)
Airsip Boss Battle - Theme 1 (Bubsy: Claws Encounters of the Furred Kind Arrangement)
Castle Theme 1 (Disney's Magical Quest 2 Arrangement)
Castle Theme 2 (The Adventures of Batman & Robin (SNES) Arrangement)

Also, two other things -- first, I'm dealing with currently working on setting up an overall "home base" for this entire gallery itself. Note that this will not change my posting procedure for this thread, but for years, there really wasn't an actual "home base" for me to place this SNES-style arrangement gallery of modern music from the Mario series that we know and love. It's in the early stages right now and I'm just setting this up; once it's ready to go, I'll give you all word on where to find this said "home base".

Next, because of my working on this home base, my "arrangement making" procedure is going to be a bit limited -- currently I'm trying to find some "simple type" stuff, and I'm starting with the scores of Super Mario Galaxy and Super Mario Galaxy 2 to see if it's possible to do SNES-style arrangement attempts there (with maybe a few other installments). In short, I'm still on this job and don't plan on stopping any time soon.

As always, if you encounter any problems with said files I just posted here, please don't hesitate to let me know about said cases. Take care, everyone!
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Sat Aug 11, 2012 10:58 pm

Okay, small "mini update" to this gallery - as I said in the last post, I'm trying to muster strength to work on an overall "home base" site for these operations, but I've been trying to squeeze opportunities to arrange in SNES music style two songs from the Super Mario Galaxy score. And, wouldn't you know -- these target the "ending sequences" in relation to the game story. Those targets are the following:

Epilouge: Daybreak - A New Dawn (Disney's Magical Quest 2 Arrangement)
Yep, loved doing the SNES-style arrangement of this just as much as listening to the original version from the game itself. For those of us who've played the Super Mario Galaxy game, this is heard during the moment when Rosalina helps to "restore" the galaxy but in a different and more beautiful format. Although I was happy in finshing the SNES-style arrangement of this... that (and the original) was nothing compared to...

Epilouge: Birth ("Welcome New Galaxy!") (Batman Returns (SNES) Arrangement)
Yes, this one. And yes, I really wanted to use the Batman Returns SNES instrument set for this arrangement. The original from the game itself almost made me cry as I was doing this, and although I wanted to make sure my SNES-style arrangement matched the original song, I still had to add in the strings and other stuff in the main part of the song (and also the "crash cymbals" in that... "fanfare"... in the intro when Mario declares "Welcome New Galaxy!"). Not to mention that I was like "FINALLY! I'm able to use the Batman Returns (SNES Version) instrument set to arrange a modern Mario music tune that is in a major key signature! *cries in joy*" You'll find out why when you listen to the song itself.

Anyway, as mentioned earlier, I'm currently working on setting up the "home base" for this operation in general so I'll be focusing more on that before I target any new stuff. Stay tuned for any new happenings, and enjoy the newest "mini-update"! :)
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Sun Aug 19, 2012 8:43 pm

All right, everyone; finally snagged the chance this evening to post this "mini-update" -- no, it's not new stuff, but as I was going through my files to backup to my CD-Rs, I've noticed that two of them needed a slight modification: the "Battlerock Galaxy" arrangement (in relation to Super Mario Galaxy) and the arrangement of the staff credits for Mario Super Sluggers.

Therefore, if you have downloaded the two existing files before this update, please delete those and replace them with these files shown below:

UPDATED FILE: Mario Super Sluggers - Staff Credits (Teenage Mutant Ninja Turtles: Tournament Fighters (SNES Version) Arrangement)
UPDATED FILE: Super Mario Galaxy - Battlerock Galaxy (Disney's Magical Quest 1) Arrangement)

Thanks, all; and I'm still trying my best to snag time and work on the "home base" for all of these operations. Stay tuned!
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Alveinhero » Wed Aug 29, 2012 12:51 am

Thanks, dude. If you want, I'll give you the samples ripped from Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame.
Alveinhero
Member
 
Posts: 11
Joined: Wed Feb 29, 2012 1:29 pm

Re: M.C.'s "Mario Music SNES Arrangement Gallery" on VGMusic

Postby Merit Celaire » Mon Sep 24, 2012 6:39 pm

Oh my gosh... so very sorry for the lack of getting new stuff added on here, but there are a few reasons for that (and to also say that I'm still on this thing, especially since there's a lot more for me to target after I put my plans into place, and to also get ready to see about adding the WiiU Mario games into play here! *laughs*). Anyway, here's the lowdown; prepare for a long read, perhaps:

(1) The primary reason as to why I haven't been posting often on this thread lately is that as I was telling you all many posts back, I've been working on the "home base" of operations for this gallery in general. I'm happy to announce that it is now in full action, which also means that once I get to do extra things that I'm not able to do here -- that's after I get all these existing music files situated over there! You can find the new "home base" of the gallery itself right here (I was hoping to announce this a few days ago, but too many situations got in the way; at least, better late than never announcing this).

(2) At this time, new SNES-style "Mario music" arrangement target procedures are currently in planning stages, but in terms of doing the "arrangement process" itself, I will not be able to get to them right away because of "school computer lab" obligations. By the time I finish write this post, I have to head to my school computer lab itself to get started on one of two assignments that will demand most of my concentration. I still will be available via this thread and/or PM to answer any file questions you may have because I still have to make sure the files that I have linked on the topic starters for this thread are still available.

That's all for now from me on these fronts; take care until next update. As I said earlier, I'm still on this thing!
Merit Celaire
Member
 
Posts: 688
Joined: Thu Aug 04, 2005 7:17 pm
Location: Florida (United States)

PreviousNext

Return to Music Composition and Critique

Who is online

Users browsing this forum: Google [Bot] and 2 guests