Willow wrote:Sol, are you volunteering to run this event are you just starting a louder, more concentrated discussion of it here?
[Just to be sure.]
Heh, wish I could but I already have another big collaborative music project that I'm running on another forum, which sucks up lots of my free time. So yeah, can't run a second one. =)
Hoping we can get someone suitable for this album though, even if it takes a week or two to find the right person.
I created this thread to keep the focus
solely upon crafting guidelines for an album. Not to make things "louder" heheh. Just more focused on a single issue (album track acceptance criteria).
Willow, once we have all of the album guidelines set in stone (by consensus and/or by vote) AND we have someone able to coordinate the album, then I expect the coordinator to make a new thread for running/organizing the album. This thread is
only for crafting guidelines, it's usefulness ends once the guidelines are done (and I'll request that you or someone else lock this thread at that time).
blue.nocturne wrote:I'd say instead of one, a limit of 3. One song only is way too restrictive.
Hmm, not necessarily opposed to it, but... As an explanation for (and the reasoning behind) why I only suggested one solo entry per person (and one collab), it's because I anticipate that we'll get a lot of participants (if we do this right). The album will be enormous even with my proposed limit in place. I guess we need more thoughts though. 3 tunes per person is quite a lot... And also, wouldn't it be good to dedicate one's time to getting 1 or 2 songs sounding fabulous rather than jsut having 3 tunes to divide ones time? If a participant has that much spare time to make 3 solo tunes, then perhaps it would be better spent on making an epic-sounding collab?
So here's my counter-proposal to your limit of 3:
How about 2 solo works and 1 collab per participant
OR 1 solo and 2 collabs (at the participant's choice)? And the third item can only be chosen after everyone else has had their pick of their first one or two tracks (so we don't get one person doing all three boss themes or something like that).
blue.nocturne wrote:Voting may take too long, so I'd say we just fish out for responses and go for the middle ground.
Yeah, you might be right.
Perhaps we can come to a consensus for most of the proposals and only vote on the ones where it's absolutely necessary.
blue.nocturne wrote:So I'd say put out a list of songs to pick from, and people pick and choose what they want to do.
Obviously there can only be one title theme, but there can be multiple battle and location themes.
If people are not okay with this, then perhaps we need a different system.
Yeah, I was going to say this might limit too much, but maybe I'm wrong. I like the idea but I do worry about how we will divide themes between people. Especially since battle themes are ever popular. Then again, I know many RPG's that have up to 8 or even a dozen battle themes, so maybe this will work. Let's keep talking about it anyway.
As for what you said about promotion and such: I think, once it's all done, we could ask that links to it be posted on the VGMusic's twitter, facebook, etc pages once it's done. Since this is meant to showcase the talents of the VGMusic community.
Kris Troutman wrote:Also, one big con for using a repeated melody/theme in every song, is that you would end up with something like how they did it in Brawl, causing the overall songs to have a sorta dullness to them,
Yeah. I sort of thought the motif idea was iffy myself. But I did also propose that the melody could be hidden, you know, "buried" as a harmonic part or something. Even alter the note durations so it's not immediately obvious that the motif is even in the piece. If that makes sense... (I can elaborate further if it doesn't)
[Edit to respond to post below]
AnthonyMorgan wrote:About the theme. There hasn't been any particular agreement on the game soundtrack theme yet.
Yes, that's true. But, on the other hand, this is a video game music forum, so we should
probably aim to make the album (at least somewhat) sound like video game music. Since we want the album to be cohesive, the logical extension of that means we'll probably end up with something that sounds like a game soundtrack (although this is not necessarily true, since it can still sound cohesive even if not in soundtrack form).
If for some reason the majority favors making an album that doesn't sound as video-gamey, then obviously we should go in that direction. In any case, consensus is good.