Thread for New Album Project(s)

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Thread for New Album Project(s)

Postby Blitz Lunar » Mon Oct 06, 2008 3:11 pm

We should definitely have at least another one of these. Here are two ideas that have come up so far (and there's nothing to stop us running both at the same time, as I expect each project would probably have some different participants).

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1. 'Chiptune' album project

CBlockDis's idea, so I presume if it runs he'd be co-ordinating it. The basic idea would be like the previous album, but with everyone composing music to a chiptune aesthetic. I suggested that if we do this, we should aim for a degree of authenticity (ie. not throwing midis into GXSCC, and learning to use software to write music in emulated formats instead). This is obviously not the easiest of things, and could make the popularity of this project pretty low. Another concern I have about it is if we're using lots of different formats, it could lack cohesion and sound a bit thrown together/random, especially when there's lots of different people working on it too. Maybe we could just stick to NES/NSF? There's already quite a few NSF makers on the forums, and FamiTracker is a doddle if you have a midi keyboard (plus there's plenty of people around who could help people with any problems they have). But, those are just some things to consider.

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2. 'XG' album project

An idea that sprung to me earlier today when replying in BlueWarrior's thread, which time permitting I can run myself. I figured since there's quite a few SYXG users around, we could do an XG album, where we all compose full length pieces, really going wild with what's possible using Yamaha XG - with the help of XGEdit or whatever other XG editors you like to use. Then, I can record them all using my sound module, but instead of just straight recording them like I have in the MU100 thread, I'll work with each of them and try and get the best results I can, with co-operation and input from each of you on a case-by-case basis :P though the likelihood is that unless they are real polyphony busters or otherwise have heavily saturated controller data, they should play roughly as you would expect. Genres can be left open, though XG is naturally better for electronic-styled stuff as we all know, so techno, ambient, fusion, dnb and other things of that ilk would work well, while retaining the video-game theme we're all good at!

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Some other ideas would be welcome too.

The previous album project had consistency issues as mentioned - where all the tracks sounded thrown together under a generic title. Even though these albums are more themed by their very nature, it could again be an issue. It'd be nice to get some sort of themes for both of them, rather than a generic "Album Project" title. They could be literal themes, or they could be more abstract (which allows more creative freedom, which I would personally prefer), or whatever. I'm not sure what route to go down with this quite yet, but here are some cool omnibus albums each with a unique concept, that may germinate some ideas.

2197, a cyberpunk themed album.
Great Wall, seems themed around outer-space
Game Over, fairly self explanatory
G.T.R, about high performance cars
T.O.U.R.S, each track is inspired by an image in the booklet
FM Sound Module Maniax, all music composed with FM sound tools (obvious)
Be filled with feeling, about love I guess?

There's others too, but you get the idea.

Anyway this probably all sounds a bit "SRS BUSINESS" but I think it'd be nice to aim high! Just putting this out to gauge interest. Nothing at all set in stone yet.
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Re: Thread for New Album Project(s)

Postby CBlockDis » Mon Oct 06, 2008 4:58 pm

XG Album would be bust for people that don't necessarily USE XG, like... me? :)

Using GXSCC would be fine I think as long as people that DO use it stick to the restrictions when they compose the MIDIs. And when I think Chiptune, I'm thinking classics like Mario Bro's and such. THE classics. Writing music to match the early days of NES music before they started getting smarter with sound chips.
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Re: Thread for New Album Project(s)

Postby Blitz Lunar » Mon Oct 06, 2008 5:15 pm

Well, yeah, naturally if you don't use XG, it wouldn't make sense to participate in it!

Sticking within the restrictions using GXSCC is hard. It already doesn't allow for you to manipulate the noise channel properly, the pulse tones sounds kinda inaccurate... then there's lots of other issues you have to be aware of - lowest and highest notes, 16 step volume, triangle channel should be volume-locked, then there's DPCM samples to consider too, which can't be done with midi. To me it seems harder to get right with that method than to just use FamiTracker. Plus if everyone used one FamiTracker template file, there could also be an .nsf release. Worth considering.
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Re: Thread for New Album Project(s)

Postby Shock » Mon Oct 06, 2008 5:25 pm

Blitz Lunar wrote:Plus if everyone used one FamiTracker template file, there could also be an .nsf release.

What about those of us who prefer to use ppMCK?

Other than that, if the idea of a chiptune album project ever becomes true, count me in.
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Re: Thread for New Album Project(s)

Postby Maros » Mon Oct 06, 2008 6:08 pm

the chiptune album sounds interesting. I might give a try. My biggest set back will be actually learning to use the tracker.
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Re: Thread for New Album Project(s)

Postby CBlockDis » Mon Oct 06, 2008 7:48 pm

I guess I could resort to FamiTracker, if it is anything like any other tracker that is. And considering all the veterans out here that LOVE chip tunes for the sheer beauty of how they work and their history, I don't think getting people will be a problem. Although I would suggest a decent amount of time for submission, because even though the music will be simple in structure it'll be a challenge to most trying to adapt to the limitations of simpler times. ;)
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Re: Thread for New Album Project(s)

Postby BlueWarrior » Mon Oct 06, 2008 11:02 pm

I'm all for both of these ideas... the first one because I've never really tried my hand on 8-bit music (except for a GBA cartridge called Nanoloop, and that was very limited), and the second one because I already have a few tracks that I could work on to be put into the project.
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Re: Thread for New Album Project(s)

Postby ButzaW » Tue Oct 07, 2008 5:56 am

Could anyone please link to, or write themselves, a tutorial on how to use Famitracker?
Or any other tracker for that matter? I personally don't know how to use tracker interfaces, and get confused by all the letters on screen...

A bit offtopic, but I'm sure I'm not the only one who would benefit from this, and it is related technically to the thread...
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Re: Thread for New Album Project(s)

Postby Blitz Lunar » Tue Oct 07, 2008 6:06 am

Shock: not interested in the XG one? I feel that'll be a long shot since some of the XG users around don't typically compose, and many other XG users don't hang around the forums so much (who I'm gonna contact personally)... though if those who actually do compose and are around aren't interested, that doesn't bode well at all! Right now I have these people marked as good candidates (bolded the people who are interested):

MaliceX, Lutarez, drumnbach, Blitz Lunar, Teck, Lychee~, Tony Thai, Jayster, Jeff Tipps, BlueWarrior, Shock, Zenkusa, ButzaW, Spudge, Arrow, Horn, Sir Camehan

Anyone else I'm forgetting?

15 people would be a great number but I am doubtful that they'll all be interested. Then again, there's no rush either. I think it'd be awesome though. So many awesome composers, and all competant at using XG.
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Re: Thread for New Album Project(s)

Postby CBlockDis » Tue Oct 07, 2008 6:33 am

ButzaW wrote:Could anyone please link to, or write themselves, a tutorial on how to use Famitracker?
Or any other tracker for that matter? I personally don't know how to use tracker interfaces, and get confused by all the letters on screen...

A bit offtopic, but I'm sure I'm not the only one who would benefit from this, and it is related technically to the thread...


Hit me up on AIM sometime if you have it and I can give you a quick run down of how things work on trackers. Most popular tracker I've seen is modplug, but that's because it can do all 4 module types(it, s3m, xm, mod) and it's completely free... or at least was. Haven't used it in ages.
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Re: Thread for New Album Project(s)

Postby Blitz Lunar » Tue Oct 07, 2008 10:04 am

The FamiTracker help file is very good, there's a list of effects and what they do. It works a lot like ModPlugTracker in that it has a very Windows-y interface, unlike some trackers which look like spaceships and whatnot. If you have a midi keyboard you can enter notes with that (beats ascii any day IMO). If we're going for a simplistic NES style, you'll probably only need the basics anyway. We should probably propose what simplistic means too - I'm guessing it means no arpeggios, no konami echo, no DPCM channel and probably no incredibly crazy sounding instruments. Needs clarification though.
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Re: Thread for New Album Project(s)

Postby Shock » Tue Oct 07, 2008 10:55 am

Blitz Lunar wrote:Shock: not interested in the XG one?

Hmm, yeah, maybe. I just haven't composed a MIDI in aeons, and I don't know if I'd have the time to come up with a full-fledged XG MIDI within the given time. I find NSFs are easier to compose and take less time. I can usually compose decent NSFs within two or three hours (although perhaps for the sake of quality I should take more time if I'm going to do a track for this album)...

This isn't a yes nor a no; I'll give it some thought.
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Re: Thread for New Album Project(s)

Postby ButzaW » Tue Oct 07, 2008 2:49 pm

Never mind, I think I got the basics of Famitracker.

i vote for an NSF album, should turn out pretty good IMO. :D
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Re: Thread for New Album Project(s)

Postby Blitz Lunar » Tue Oct 07, 2008 4:23 pm

Well for the XG thing I wouldn't propose a heavy time limit. Since it's a non-competitive thing it doesn't really make sense to force deadlines. Much better to get maximum participation. And I agree it would be time consuming, but it's only one track - and would be worth it in the end. At least, that's my hope.
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Re: Thread for New Album Project(s)

Postby CBlockDis » Tue Oct 07, 2008 5:45 pm

Blitz Lunar wrote:The FamiTracker help file is very good, there's a list of effects and what they do. It works a lot like ModPlugTracker in that it has a very Windows-y interface, unlike some trackers which look like spaceships and whatnot. If you have a midi keyboard you can enter notes with that (beats ascii any day IMO). If we're going for a simplistic NES style, you'll probably only need the basics anyway. We should probably propose what simplistic means too - I'm guessing it means no arpeggios, no konami echo, no DPCM channel and probably no incredibly crazy sounding instruments. Needs clarification though.


I mean like... mario simple. :) 4 channels of music. :)
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